3D artist for Roblox experiences

Built for
the game.

7+ years making high-poly vehicles, creatures, weapons, and props for Roblox games. Skilled in Substance Painter and texture work.

View projects
Featured project
A cinematic 3D render of a McLaren P1
McLaren P1 / personal work

Available for selected projects

01 / 05

Selected work

Made for the
close-up.

From functional game-ready props to detailed hard-surface builds, every asset starts with a strong silhouette and finishes with material detail that holds up in play.

Porsche 918 Spyder
01 / VehiclePorsche 918 Spyder
Hybrid hypercar
SSC Tuatara
02 / VehicleSSC Tuatara
Twin-turbo hypercar
Audi RS6
03 / VehicleAudi RS6
Performance wagon
McLaren P1
04 / VehicleMcLaren P1
Track-focused hybrid
DLT-19
05 / WeaponDLT-19
Imperial blaster
E-11
06 / WeaponE-11
Blaster rifle
AR-15
07 / WeaponAR-15
Modern carbine
RT-95
08 / WeaponRT-95
Heavy rifle
Hog creature
09 / CreatureHog
Charged war beast
Hydra creature
10 / CreatureHydra
Three-headed dragon
Mech 02
11 / CharacterMech 02
Armored mech
Iron Maiden
12 / CharacterIron Maiden
Clockwork sentinel

Model breakdowns

Built in
stages.

Presentation renders, viewport work, topology, and rigging shown without publishing downloadable source models.

McLaren P1 final render

McLaren P1

From blockout to
final surface.

AK-47 textured render

AK-47

Surface, material,
and structure.

Mech 02 textured render

Mech 02

Character work
from every angle.

Environment work

Worlds with
purpose.

Build work that supports the game around it, from lived-in interiors to themed spaces and cinematic set pieces.

Garage environment build
01 / EnvironmentGarage build
Living space environment build
02 / InteriorLiving build
Samurai themed environment build
03 / Themed worldSamurai build

What I do

Specialised in
making it real.

I take a brief, reference, or loose concept and turn it into finished 3D work built around the style and needs of the game.

01

High Poly Vehicle Design

Detailed vehicles built from scratch with clean topology, accurate proportions, and the small features that make the real thing believable.

02

Creature Sculpting & Modeling

High- and low-poly creatures with custom textures, strong silhouettes, and assets prepared for animation or custom rigs.

03

High Poly Weapon Design

Reference-led weapon models made from scratch, with the detail, accuracy, and finish needed to fit a client brief.

04

Morph Design & Creation

Roblox character morphs for R6 and R15, tailored with custom textures to match each game art direction.

05

Map Design & Creation

High- and low-poly environments for simulators, racing games, lobbies, and complex natural spaces.

06

UGC Asset Creation

Original Roblox UGC assets designed around the client brief, then textured and finished from scratch.

About / DUDEXH

A generalist by
design.

I am a 3D artist with more than seven years of experience and 2,000+ hours in Blender. I work across modelling, sculpting, texturing, materials, presentation, and game-ready thinking.

I enjoy moving between vehicles, weapons, creatures, characters, and environments. That range lets me solve a project as a whole, not just make one part look good.

Questions & answers
7+Years creating in 3D
2K+Hours in Blender
End-to-endFrom concept to final asset

Q&A

Before we
start.

The practical details for commissioning a project.

How can I contact you?+

I am most active on Discord and Telegram, so those are the best places to reach me.

What software do you use?+

I mainly use Blender for modelling and Substance Painter for texturing.

Do you charge fixed price or hourly?+

Projects are normally quoted at a fixed price. The quote stays fixed if the work takes longer than estimated, except for scope changes.

What is your timezone?+

I work in UTC+3.

Is there an upfront payment?+

A 50% upfront payment is preferred; 25% can work for some projects. This reserves the work and protects both sides.

Can I request revisions?+

Yes. Revisions are included until the asset reaches the agreed vision, with a fair collaborative process for both sides.

How do we start working together?+

Message me on Discord or Telegram with project details. I will provide a quote and we can begin once the upfront payment is arranged.