
McLaren P1
3D artist for Roblox experiences
7+ years making high-poly vehicles, creatures, weapons, and props for Roblox games. Skilled in Substance Painter and texture work.
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Selected work
From functional game-ready props to detailed hard-surface builds, every asset starts with a strong silhouette and finishes with material detail that holds up in play.












Model breakdowns
Presentation renders, viewport work, topology, and rigging shown without publishing downloadable source models.

McLaren P1

AK-47

Mech 02
Environment work
Build work that supports the game around it, from lived-in interiors to themed spaces and cinematic set pieces.



What I do
I take a brief, reference, or loose concept and turn it into finished 3D work built around the style and needs of the game.
Detailed vehicles built from scratch with clean topology, accurate proportions, and the small features that make the real thing believable.
High- and low-poly creatures with custom textures, strong silhouettes, and assets prepared for animation or custom rigs.
Reference-led weapon models made from scratch, with the detail, accuracy, and finish needed to fit a client brief.
Roblox character morphs for R6 and R15, tailored with custom textures to match each game art direction.
High- and low-poly environments for simulators, racing games, lobbies, and complex natural spaces.
Original Roblox UGC assets designed around the client brief, then textured and finished from scratch.
About / DUDEXH
I am a 3D artist with more than seven years of experience and 2,000+ hours in Blender. I work across modelling, sculpting, texturing, materials, presentation, and game-ready thinking.
I enjoy moving between vehicles, weapons, creatures, characters, and environments. That range lets me solve a project as a whole, not just make one part look good.
Questions & answers →Q&A
The practical details for commissioning a project.
I am most active on Discord and Telegram, so those are the best places to reach me.
I mainly use Blender for modelling and Substance Painter for texturing.
Projects are normally quoted at a fixed price. The quote stays fixed if the work takes longer than estimated, except for scope changes.
I work in UTC+3.
A 50% upfront payment is preferred; 25% can work for some projects. This reserves the work and protects both sides.
Yes. Revisions are included until the asset reaches the agreed vision, with a fair collaborative process for both sides.
Message me on Discord or Telegram with project details. I will provide a quote and we can begin once the upfront payment is arranged.